AI Insights · Timothy · April 2024
Top 5 Boxing Games in the Netherlands: Q1 2024 Performance
Discover the performance trends of the top 5 boxing games in the Netherlands during Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on a unified platform in the Netherlands showcased varied performance trends. Data from Sensor Tower provides a detailed look into the weekly downloads, revenue, and active users for these games.
Boxing Star: Real Boxing Fight experienced fluctuating trends. Weekly revenue peaked mid-January at around $685 but saw a decline towards the end of March, dropping to approximately $203. Downloads were highest in late February, reaching 564, while active users spiked in the same period to 1.4K before stabilizing around 770 by the end of the quarter.
MMA Manager 2: Ultimate Fight showed a notable rise in weekly revenue, particularly towards the end of the quarter, peaking at $576. Downloads also saw a significant increase, reaching over 1K in the final week of March. Active users followed a similar upward trajectory, climbing from 663 at the beginning of January to 1.6K by the end of the quarter.
WWE Mayhem had a mixed performance. Weekly revenue saw a substantial increase in early February, peaking at $920, before declining to $304 by the end of March. Downloads and active users showed a steady increase towards the end of the quarter, with downloads peaking at 344 and active users reaching 713.
Real Boxing 2 faced consistent performance with slight fluctuations. Weekly revenue remained relatively low, peaking at $220 mid-March. Downloads were highest in mid-February at 885, while active users saw a peak of 1.3K in the same period before stabilizing around 853 by the end of March.
EA SPORTS™ UFC® 2 maintained steady performance throughout the quarter. Weekly revenue showed minor fluctuations, peaking at $198 in mid-February. Downloads remained consistent, with a slight peak of 766 in early March. Active users were the highest among the top 5 games, maintaining an average of around 5.5K throughout the quarter.
For more detailed insights, visit Sensor Tower.